Still, these are mild disappointments in what is otherwise a thoughtful and satisfying interactive experience. The Unfinished Swan, Giant Sparrows previous Annapurna Interactive encounter, is about a boy named Monroe who would end up inside the world that Milton, known as the King in this game. And later, when you switch paint for water to grow vines along walls, you'll likely find that climbing these vines and going around corners and over ledges can be a bit frustrating. Splattering paint to find your way through a white space is fun and interesting, but splash too much and you'll find yourself in a mostly black world that's just as difficult to navigate. The only problem is you'll have to put up with a few hitches to get there. Discussing the game's final levels here would ruin the sense of discovery and satisfaction that comes with it, but suffice to say that it is at once revelatory, smart, and uplifting. This indie game has a few rough edges, but its message about the dangers of hubris and life lived in discontent - cleverly delivered via a dreaming boy coming to grips with his mother's death - leaves an impression that lasts long after the closing credits. The Unfinished Swan is a game about exploring the unknown.
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